Programming. Realtime computer graphics. Demoscene. Game development. Stuff.
Painting and wallpapering
We repainted our living room and did one wall in wallpaper (real actual ones, not for the desktop). This is fun but takes a couple of days to get done, half of that time spent moving stuff outside the room and moving it back afterwards.
One thing I learned is that painting with semi-glossy paint is very different from painting with matte one. Semi-glossy is very sensitive to paint strokes, pressure and a lot of other things, and if you're not extremely careful you'll get a wall that looks like with a varying gloss or specular power. Of course, varying specular exponent would be cool in a shader demo of 2001, but it's not a cool thing to have on your room wall. And it's not 2001 anymore either!
After that we just went for a week to Crete. Here's an assortment of small random pictures. Now back to work!