Programming. Realtime computer graphics. Demoscene. Game development. Stuff.
Reading Siggraph 2005 papers...
I'm reading Siggraph 2005 preprint papers that are nicely gathered here. Some of them are really amazing! What I'm impressed with so far:
Texture Montage: looks cool. Just made me realize how primitive the "usual" texturing tools are... It makes me want to create some texturing tool...
LDPRT and Local PRT are steps in the needed direction for precomputed radiance transfer. Though Ignacio says that CPCA compression of SH is patented my M$... Bah!
Relational Debugging for the Graphics Pipeline is like NVPerfHud on steroids!