Why the demoscene matters / Why we suck

GDC2005 is over now and everyone's crazy about Will Wright's Spore (see GameSpy or Gamasutra), it's procedural content generation etc. Heh, the demoscene still matters :)

On the other hand, we suck. Our to-be-done demo will have what: normal mapping, AO, shadowmaps, postprocessing fx; all the stuff that everyone and their grandmother has. It's like lens-flares and envmaps some years ago. We're as innovative as a coffee cup.

k, back to work...

I can tell you, why you don't suck - take a look here: http://awards.scene.org/winners.php


Congratulations and best wishes to you and whole your team.
Post a Comment

<< Home