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Programming. Realtime computer graphics. Demoscene. Game development. Stuff. LinksArchives
Misc |
2005-03-17Why the demoscene matters / Why we suckGDC2005 is over now and everyone's crazy about Will Wright's Spore (see GameSpy or Gamasutra), it's procedural content generation etc. Heh, the demoscene still matters :) On the other hand, we suck. Our to-be-done demo will have what: normal mapping, AO, shadowmaps, postprocessing fx; all the stuff that everyone and their grandmother has. It's like lens-flares and envmaps some years ago. We're as innovative as a coffee cup. k, back to work... |