Programming. Realtime computer graphics. Demoscene. Game development. Stuff.
Linear programming, redefined
I'd like to redefine the term 'linear programming'. No, it's not about optimization problems; instead it's about programming style. You know you deal with linear programming when:
The other name for it could be 'copy-paste programming', except for the 1st point, where everything is coded linearly.
I tend to find lots of linear programming at work.